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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Mon, 28 May 2012 06:56:37 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>updates</title><link>http://www.nilesheckman.com/work_experience/</link><description></description><lastBuildDate>Tue, 08 May 2012 23:20:51 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>UNITED "Departures" &amp; "Network" - RSA FIlms / Mclaire Bowen (2012)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Thu, 12 Apr 2012 21:05:19 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2012/4/12/united-departures-network-rsa-films-mclaire-bowen-2012.html</link><guid isPermaLink="false">553784:6380095:15819412</guid><description><![CDATA[<p>Worked with director <a href="http://www.slashfilm.com/the-commercials-of-carl-erik-rinsch/">Carl Erik Rinsch</a> and Tony &amp; Ridley Scott's  <a href="http://www.rsafilms.com/">RSA Films</a> on two spots for United - "Departure" &amp; "Network".</p>
<p>Carl has had a very memorable career creating top of the line   commercial work the majority of which heavily utilize computer graphics,  often times working with <a href="http://digitaldomain.com/">DD</a> &amp; <a href="http://www.biglazyrobot.com/">BLR</a>,  to create very compelling imagery. After spanning out into new feature  projects such as <a href="http://en.wikipedia.org/wiki/47_Ronin_%282012_film%29">47 Ronin</a>, the opportunity came about for Visual  Effects Supervisor <a href="https://vimeo.com/user6987864">James Atkinson</a> and myself the ability to work  directly with him and team.</p>
<p>The spots are predominantly CG with a mixture of live action photography. They proved to be   some of the toughest shows I've worked on to date purely from a camera  animation stand  point, because not only were they a single camera move with no  cuts, they required very natural fluid moves with a seemless blend of the live action plates. This  proved to be even more challangeing than a piece like Gear of War Dust  to Dust which is fully CG and had a tone of opportunities to hide transitions in battle photography.</p>
<p>After a two day motion control shoot on the Universal lot, and 5   weeks of pre/post vis later, the spots required over a month of   addition camera animation polishing to make them look as smooth and seemless as possible. Proving sometimes   making something look easy is the hardest to re-create.</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-15819412.xml</wfw:commentRss></item><item><title>Lock &amp; Roll - Got Nuts? - Marauder Film (2012)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Thu, 22 Mar 2012 19:57:21 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2012/3/22/lock-roll-got-nuts-marauder-film-2012.html</link><guid isPermaLink="false">553784:6380095:15546743</guid><description><![CDATA[<p><iframe src="http://player.vimeo.com/video/38996854?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="700" height="293" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Did a couple days of consulting work with multi-talented rocker / artist / filmmaker Dan Haigh ( <a href="http://www.fightstarmusic.com/">Fightstar</a> / <a href="http://www.gunshipmusic.com/">Gunship</a> / <a href="http://www.hithmedia.com/">HithMedia</a> ) and fellow renaissance man Bastiaan Koch on this sexy yet comical spot with really great production value. Directed by Bastiaan Koch.</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-15546743.xml</wfw:commentRss></item><item><title>Gears of War 3 'Dust to Dust' trailer wins VES award (2012)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Sun, 19 Feb 2012 08:59:07 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2012/2/19/gears-of-war-3-dust-to-dust-trailer-wins-ves-award-2012.html</link><guid isPermaLink="false">553784:6380095:15096956</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 400px;" src="http://www.nilesheckman.com/storage/work_experience/GOW_VES.jpg?__SQUARESPACE_CACHEVERSION=1329642382401" alt="" /></span></span>On Febuary 7th, 2012, Vernon Wilbert Jr, Richard Morton, and I received the award for outstanding virtual cinematography in a broadcast program or commercial for our 'Dust to Dust' tailer/cinematic for the game Gears of War 3 at the <a href="http://www.visualeffectssociety.com/10th+Annual+VES+Awards+Recipients">10th annual Visual Effects Society Awards</a>.</p>
<p>Shot of <a href="http://www.nilesheckman.com/storage/work_experience/6uv9dv4.jpg">my lapel pin</a> to <a href="http://vfxsoldier.wordpress.com/2012/02/08/a-special-thanks-to-you/">show my support</a> fighting the visual effects industy's outsource race to the bottom.</p>
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<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-15096956.xml</wfw:commentRss></item><item><title>SIMCITY - Mothership (2012)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Tue, 10 Jan 2012 04:58:35 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2012/1/9/simcity-mothership-2012.html</link><guid isPermaLink="false">553784:6380095:14517554</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.nilesheckman.com/storage/design/simcity.jpg?__SQUARESPACE_CACHEVERSION=1331353709777" alt="" /></span></span>It's pretty great to have a carreer theme of working on projects that are  sequels or   franchises you've previously been an outside fan of. Like the Matrix and   every comic book movie I've been affiliated with, Simcity  is one of those  projects.  I remember playing the first Simcity back in  the early 90's on <a href="http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System">Super Nintendo</a> and doing the initial production design and camera work for this new cinematic for the latest version of the game which is a fresh reboot, was quite nostalgic. <br /> <br /> This  version of the game is great  because it blends traditional elements  of  what's always made Sim City  great, the former fixed perspective aerial point of view, with new  graphics technology that has  allowed the viewer to get closer and more intimate to the street level subject matter, all in a modern day tilt-shift  photography style. <br /> <br /> After building a  rough set,  we used a day of camera capture to not lens final shots but  instead find   our angles and shots very quickly and efficiently before  fine  turning.</p>
<p>Even more  than real tilt-shift photography, HUGE  inspiration  for the spot was  taken from <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=ACkmg3Y64_s#%21">this promotional piece</a> for the  amazing model sets of Germany's Miniatur Wunderland.</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-14517554.xml</wfw:commentRss></item><item><title>Cisco "Robotarm" - TBWA\Chiat\Day &amp; Mothership (2012)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Mon, 19 Dec 2011 06:43:38 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2011/12/18/cisco-robotarm-tbwachiatday-mothership-2012.html</link><guid isPermaLink="false">553784:6380095:14178533</guid><description><![CDATA[<p><iframe src="http://player.vimeo.com/video/35644969" width="580" height="326" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Supervised a team of animators during previs and then lead a composting team working closely with Jeff Husser, co-founder of <a href="http://www.fxguide.com/featured/alive-and-animated-how-dd-created-robotarm/">FX Guide</a>, to finish this fully CG spot for <a href="http://allthingsd.com/20120122/can-this-broken-robot-help-save-cisco-systems/">Cisco Systems</a> under a very tight overall deadline.&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-14178533.xml</wfw:commentRss></item><item><title>Occupy Together - AURORA-LAB (2011)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Wed, 02 Nov 2011 03:56:17 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2011/11/1/occupy-together-aurora-lab-2011.html</link><guid isPermaLink="false">553784:6380095:13560676</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.nilesheckman.com/storage/work_experience/HeckmanOccupyTogetherThumb.jpg?__SQUARESPACE_CACHEVERSION=1325789669600" alt="" /></span></span>I&rsquo;m politically aware enough to know the legitimacy and phenomenal  importance of <a href="http://occupywallst.org/">Occupy Wall Street</a>. After being part of the initial march  of <a href="http://occupylosangeles.org/">Occupy LA</a> and spending the first few weekends there I wanted to do  even more to support the movement and decided to use my skill set to create a advertisement to help get the word out.</p>
<p>After shooting quite a bit of live  action footage at the LA camp at city hall downtown with no particular narrative idea in  mind and after seeing all the amazing YouTube footage along with a series of nicely shot live action pieces from <a href="http://en.wikipedia.org/wiki/Zuccotti_Park"> Zuccotti Park</a> and other occupy campsites around the US, I decided to go a  different direction. I knew I could create a short and effective spokes piece in under a month by making it a still moment in time without any animation, designed in a graphic novel style, with a very simple and to the point concept. The primary goal of which was to  capture the deeply empowering feeling and energy one can get from peaceful  democratic protest within a group that's on the right side of history. <a href="http://www.jeremyjoyce.com/">Jeremy Joyce</a>'s song "Occupy" is certainly key to help elevate the spot to that level of emotion.</p>
<p>They said they came to Liberty Plaza to inspire a nation wide movement. Instead they inspired a world wide movement.</p>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-13560676.xml</wfw:commentRss></item><item><title>Gears of War 3 Trailer "Dust to Dust" - Smuggler &amp; Agency Two Fifteen (2011)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Sun, 29 May 2011 22:28:59 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2011/5/29/gears-of-war-3-trailer-dust-to-dust-smuggler-agency-two-fift.html</link><guid isPermaLink="false">553784:6380095:11616485</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.nilesheckman.com/storage/work_experience/gears-of-war-3-group-with-gears-cogsml.jpg?__SQUARESPACE_CACHEVERSION=1310189436766" alt="" /></span></span></p>
<p>Following up our teaser trailer "Ashes to Ashes" for the third Gears   of War game, collaborated with supervisor Vernon Wilbert and director  Adam Berg on this final release trailer entitled  "Dust to Dust".  This marks Vern's sixth Gears spot for the  franchise but the  first to be done outside the game engine.</p>
<p>The concept was to show the whole timeline of the overarching story   of all three Gears games via a time laps environment which our  characters  travel through in real time. The whole piece was to be  lensed in a war photographer style as single camera move a la  <a href="http://www.imdb.com/title/tt0206634/">Children of  Men</a>.</p>
<p>Prior to starting this job, Digital Domain's hybrid production  company Mothership had recently moved into  a gorgeous new   headquarters in Playa Vista, California. To quote the press  release,  "The spacious new studio  space gives directors and the  company's  advertising,  video game, and entertainment clientele access to  live  action and  state-of-the-art virtual production capabilities and   extended art,  conceptual and creative development firepower." This spot   marks the first piece I've done using the new motion capture stages,   which were initially built by Disney and Robert Zemeckis for  Image  Movers Digital and are some of the nicest high-end stages in California and  possibly the world.</p>
<p>This was my fourth collaboration with fellow film maker and  Animation Director <a href="http://www.rickglenn.com/">Rick Glenn</a>,  who's work usually picks up immediately where mine leaves  off after  motion and <a href="http://www.nilesheckman.com/storage/work_experience/L1002278sml.jpg">camera capture</a>. This time around we had signifigant  overlap due to camera essentially becoming the editorial department since the piece is  all done in one take. The same Virtual Camera technology used for a year straight on  Avatar was a perfect for acheiving the battle cam feel and a huge time saving tool allowing us to do in just a  few  hours what would take days if sitting at the box animating  by hand.</p>
<p><a href="http://www.nilesheckman.com/storage/work_experience/20110705_GOW3_30.JPG">On set</a> toward the end of our 20 hour motion capture day.</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-11616485.xml</wfw:commentRss></item><item><title>BLEACHED - Student (2011)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Sun, 29 May 2011 22:28:29 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2011/5/29/bleached-student-2011.html</link><guid isPermaLink="false">553784:6380095:11616483</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.nilesheckman.com/storage/work_experience/33_Bleached.jpg?__SQUARESPACE_CACHEVERSION=1310190585942" alt="" /></span></span>Hollywood nepisitm runs true. Executive Produced this cleaver short film for NYU Grad student, Writer/Director/Actress &amp; Sister-in-Law, <a href="http://audreymagazine.com/tag/jessica-dela-merced/">Jessica Dela Merced</a>.</p>
<p>Some of the best films educate in addition to entertain. On top of being a very clever short with good comedic moments, <a href="http://www.indiegogo.com/Bleached-the-Movie">BLEACHED</a> has a very serious undertone and an impressivly strong ending. It definetly has somthing to say and I was totally un-aware of skin bleaching in Asian cultures prior to seeing this film. Bravo Jess, mission accomplished.</p>
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<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-11616483.xml</wfw:commentRss></item><item><title>The BS of D - "Toughest Skin" - AURORA-LAB (2011)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Sat, 12 Feb 2011 02:49:35 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2011/2/11/the-bs-of-d-toughest-skin-aurora-lab-2011.html</link><guid isPermaLink="false">553784:6380095:10457539</guid><description><![CDATA[<p><span><span class="full-image-float-left ssNonEditable"><span><img src="http://www.nilesheckman.com/storage/work_experience/32_BSD.jpg?__SQUARESPACE_CACHEVERSION=1305968883020" alt="" /></span></span>Created the "Toughest Skin" official music video for Composer, Producer, and DJ <a href="http://soundcloud.com/thebsofd">The BS of D</a>.</span></p>
<p><span>I could watch music videos all day, even bad ones. Good music  videos, however, can be a true auteur art form. Since electronic music is a  very new form of music only recently made possible through the advent of  computers and technology, it's appropriate to associate that audio with  visuals also created with computer technology and/or technologically  advanced imagery. Ever </span><span>since</span><span> </span><span>the early 90's </span><span>when playing Tempest 2000 on my Atari Jaguar&nbsp;</span><span>as well as using </span><span>various </span><span><a href="http://en.wikipedia.org/wiki/Music_visualization">music visualization</a> plug-ins for </span><span><a href="http://www.winamp.com/">Winamp</a></span><span>, </span><span>I have been interested&nbsp;</span><span>in making a non-narrative music video for an instrumental electronic song.</span><span> </span><span>The flood gates opened in early 2009 on my decade-old-idea when I  discovered several pieces of particle based software that can be driven  by sound. </span><span>I'm a big fan of </span>futurism<span> and while </span><span>getting  ideas for an environment I started researching real-world technologically  advanced engineering marvels such as Tesla coils, fusion reactors, and</span><span> particle accelerators. Then I discovered various </span>mind-boggling<span> <a href="http://michigantoday.umich.edu/2008/10/lhc-atlas-lg.jpg">photographs</a> of the <a href="http://en.wikipedia.org/wiki/Large_Hadron_Collider">Large Hadron Collider</a> at Cern. They lead me to decide on creating a music video that takes place inside a hybrid fusion reactor / particle accelerator-type environment that reacts to music.<br /></span></p>
<p><span>A full confession regarding this piece is that it was initially  motivated more by a tool than by a story, and my goal as a story teller is to of course  not make a habit of this. So call this project a guilty pleasure if you  will, but since it&rsquo;s a non-narrative work I suppose I&rsquo;m off the hook.  Finding the right song that fit our extensive list of requirements for  what we wanted out of the video would prove to be quite difficult, and  securing the rights to associate with a song I feared would be even more  difficult. </span><span>Since you can&rsquo;t really do an official music  video for a older song, we needed a fairly recent track, which was of high quality and tastefully  done, with a mix of classical as well as electronic elements, and because of the  resources we had it couldn&rsquo;t be more than 3 minutes long. Most  importantly, it had to be a song which drove our pre-set visuals and of course, not  the other way around. </span><span>I prepared a pitch to send to  several well established electronic musicians who were close to having  new albums released, but ultimately deviated from that route due to  the vast amount of independent electronic music available online.</span><span> The appeal of working to promote quality substance from the bottom-up for an unsigned musician and not top-down is a general life philosophy I'll always try to follow in all of my work.</span><span> </span><span>Having  the option to pick and choose and find exactly what we were looking for  also greatly appealed to us over shooting blind with a well known artist's future  next album. <br /></span></p>
<p><span>Websites such as soundcloud and the Nine Inch Nails <a href="http://remix.nin.com/">official remix site</a> </span><span>are not only g</span><span>reat online communties for musicians but are also </span><span>valuable resources for finding top-notch, non-signed, music online</span><span>.  Trent Reznor/Nine Inch Nails have been really supportive of opening  up their music to fans and releasing songs as multi-tracks, which </span><span>actively encourages high quality remixing of their original  material and </span><span>is a  fantastic way for </span>up-and-coming<span> musicians to learn by reverse engineering. I ended up collaborating with The BS of D who makes great stuff</span><span> and</span><span> is also the creator </span><span>of another NIN remix site <a href="http://www.ninremixes.com/">ninremixes.com</a>.<br /></span></p>
<p><span>Director/Producer </span><span><a href="http://www.kochfilm.com/">Bastiaan Koch</a> at <a href="http://www.marauderfilm.com/">Marauder Film</a></span><span> came onboard early on and was extremely valuable to the project helping design the environment. </span><span>After initially experimenting with </span><span>making the center system very colorful with a whole rainbow spectrum of color, </span><span>t</span><span>he final look ended up being very cold, sterile, and</span><span> monochrome.</span><span> </span><span>I  generally always encourage referencing real world images and frown upon  referencing other CG when developing the look of something that's not  real, but I couldn't help but take a bit of inspiration from the <a href="http://www.youtube.com/watch?v=DRCAcNyRNHU&amp;feature=related">5gum</a> spots <a href="http://www.themill.com/">The Mill</a> did a few years prior. Huge thanks to Computer Graphics Supervisor / </span><span>V-Ray Master</span><span>, <a href="http://www.seraph3d.com/">Tim Jones</a> for his technical expertise on this project as well. </span></p>
<p><span>Continuity contact sheet <a href="http://www.nilesheckman.com/storage/work_experience/TheBSofD_toughest_skin_contact_sheet_sml.jpg">here</a>.<br /></span></p>
<p><span><br /></span></p>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-10457539.xml</wfw:commentRss></item><item><title>Tom Clancy's Ghost Recon: Future Soldier - Mothership (2011)</title><dc:creator>Niles Heckman</dc:creator><pubDate>Sat, 12 Feb 2011 02:42:39 +0000</pubDate><link>http://www.nilesheckman.com/work_experience/2011/2/11/tom-clancys-ghost-recon-future-soldier-mothership-2011.html</link><guid isPermaLink="false">553784:6380095:10457507</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.nilesheckman.com/storage/work_experience/FutureSoldierPostWedsite.jpg?__SQUARESPACE_CACHEVERSION=1304968552670" alt="" /></span></span>Did one insaine week of previs with <a href="http://huxley.tv/">Neil Huxley</a> for the 2011 E3 trailer to <a href="http://ghostrecon.uk.ubi.com/">Tom Clancy's Ghost Recon</a>. Starting out with only select character and environmet assets from <a href="http://www.ubi.com/US/default.aspx">Ubisoft</a>, we had five days to go from nothing to a full, first-pass, 90-second edit.</p>
<p>A great deal of insipration and creative influence for the peice was taken from the amazing &amp; eery <a href="http://www.youtube.com/watch?v=lQ3D4CqHbJM">Phillips Carousel</a> spot directed by <a href="http://www.smugglersite.com/adam-berg-us">Adam Berg</a>.</p>
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<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 49px; width: 1px; height: 1px;"><span>One could also spend an entire career designing futuristic environments and I am a big fan of futuristism. </span></div>]]></description><wfw:commentRss>http://www.nilesheckman.com/work_experience/rss-comments-entry-10457507.xml</wfw:commentRss></item></channel></rss>
